Perhaps they should dig out a Mega Drive and play some of the classic platform games of the early 90s, see how the professionals make them.
Bubble - great comment!
England tour, thanksverymuch.
Late response, but anyway..
Firstly, I'm suprised you don't consider releases within the first year to be early.
Your opinion that the 360's launch was a "screw up" is also controversial..
The titles I mentioned (and note that they are barely the tip of the iceberg) stayed only on 360 - that, plus what a generally good launch lineup, plus the pre-PS3 exclusives, gave it a solid first year in Japan and elsewhere, I ...
@Baku
But the 360 had loads of Japanese support early on, as you say, Idolmaster, plus stuff like Dead Rising, EDF, Chromehounds, Dead or Alive 4, Bullet Witch, Culdcept Saga, Ninety Nine Nights.
That followed right through the years with all the RPGs, STGs, fighting games - and now on Kinect, with games from the likes of Konami, Sega, Q Entertainment, and its best upcoming games from Japanese companies.
So it really is a conundrum why ...
So, what has been lost in the process? Would the game be better without motion controls? I don’t think this review or others have claimed that..
If you hate the controls, that‘s fine - but the question the review should ask, and score the game upon, is if they work or not. And the unanimous verdict has been that they do.
Normally that should be the most basic of requirements, but in this case it’s the key question the buyer wants answered.
That seems to be the talk, XBLA in 2012. I expected it to be a retail game as well..
The 'gain', as you put it, would be in the heightened sense of immersion and the satisfaction of using physical attacks rather than button presses.
"The ideas and execution, then, are sound enough. But does forcing play of a simple first-person melee combat game through an often jarringly inappropriate peripheral actually heighten Rise Of Nightmares’ level of immersion? The utterly surprising answer is yes."
But again note: "utterly...
Typical review for this game: begrudging admission that the control system works, begruding admission that it's fun. Good difficulty level, good length, full of innovation. Developed by the team behind the House of the Dead series. Final score: 5/10.
Glowing preview for Season Two on Eurogamer as well suggests they've got Kinect development down to a tee (lol).
Next they should do Viva Pinata for it.
Or in my case, about half the cost of what I spend on food a week!
Which illustrates nicely the point that it's silly to comment on a game's 'value for money', because the value of money varies massively from person to person depending on their circumstances.
Here's the quote: "In plain words: The more dollars in one's bank account, the less valuable each individual dollar seems to be.
"To the heir of a...
Pricing was all wrong - should have been put on shelves at £70 - £80. Worth every goddamn penny!
The best advocates of Kinect I've heard so far were Tatsuya Kitabayashi and Kenji Kataoka, speaking about Steel Battalion at Gamescom.
They couldn't hide their excitement to be working with it in that interview, even acting out some of what you can do.. Japan is stepping up in defence of Kinect and that's about all that matters.
Interesting to see a lightgun peripheral arrive, amid increasing news of games using both sensor and controller (Steel Battalion / Ryse?).
I'd love to see Sega follow suit and bring their modern arcade gunshooters to Kinect, or Move for that matter.
I recall reading this would happen in 2008.
Clever headline! COE was great, hopefully this bundle means more people will get to play it in its most perfect control arrangement ;)
I would rather have Journey, which isn't on rails, lol, than Fable 4 next year.
I would rather have the ACTUAL Crytek exclusive game Ryse than another shooter.
And Trenched, a REAL game from Double Fine, came out on XBLA this year.
So yeah.. I think we're good.
Made out of stainless steel, 'X'-shaped, giant neon green emblem in the middle.
Me too.. it's actually a refreshing change from the anti-Kinect propaganda elsewhere on the internet, from people who by contrast haven't played the games.
They'd probably be more qualified to design a platformer than these guys, who've never played a single one in their entire lives.